While our average framerates saw a respectable increase (when moving from 6cores/6threads to 8cores/16 threads), our minimum framerates were almost identical. Still, we were kind of expecting a bit better performance in CPU-bound areas. In fact, Forspoken was able to stress all of our sixteen CPU threads. We also saw a small performance on our Intel i9 9900K when we enabled Hyper-Threading. Furthermore, the game can take advantage of more than six CPU cores. Surprisingly enough, our simulated dual-core system was able to provide framerates higher than 30fps at all times (at 1080p/Max Settings/No RT). In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Thus, we’ve used it for both our CPU and GPU tests. Notice the improved frametime graph, and the fact that we’re not CPU limited in any of these cases.įorspoken features a built-in benchmark tool which is representative of its in-game performance. Perhaps the game is streaming stuff from the SSD during its first few minutes? Below you can find two screenshots showcasing how the game behaves in its first minute (left) and after five minutes (right). Again, we don’t know why this is happening. However, and if we stand still for a few minutes, the game finally begins running smoothly. Now even when installed on a SATA SSD, the game has a few stutters in the New York area. Yes, the loading times may be a bit longer but you’ll get a smoother gaming experience. We are not sure what is going on here, however, we currently recommend installing the game on a SATA SSD. The screenshots on the right are with the game on the SATA SSD. The screenshots on the left are with the game installed on the NvME SSD. Below you can find some screenshots that showcase this behaviour. By moving the game folder to our SATA SSD, we were able to get better frametimes. For some reason, the game suffered from a lot of stutters when we installed it on both our Samsung 970 Pro Plus and Samsung 980 Pro NvME SSDs. And while the loading times are really fast, we encountered some awful frame pacing/stuttering issues. Thankfully, you can fix these audio issues by setting your audio sample rate to 48Khz from Windows.Īs said, Forspoken is the first game that takes advantage of DirectStorage. The game also suffers from some awful audio issues on 5.1 setups. Unfortunately, though, downsampling from a higher resolution does not work (you’ll have to set your desktop resolution to a resolution higher than your native in order to take advantage of downsampling). Not only that, but there is support for both DLSS 2 and FSR 2. Furthermore, the game supports Ray Tracing Shadows and Ambient Occlusion. There are also settings for Model/Texture Memory, Motion Blur, Depth of Field and Anti-Aliasing. PC gamers can adjust the quality of Model Detail Level, Texture Filtering, Reflections, Clouds, Shadows and Ambient Occlusion. Luminous Productions has included a respectable amount of graphics settings to tweak. We also used Windows 10 64-bit, the GeForce 528.24 and the Radeon Software Adrenalin 2020 Edition 22.11.2 drivers (for the RX7900XTX we used the special 23.1.2 driver). Powered by the Luminous Engine and taking advantage of DirectStorage, it’s time to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K that was overclocked at 5Ghz, 16GB of DDR4 at 3800Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. Forspoken was one of the most anticipated PC games of January, especially regarding the tech behind it.
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